So, after a long stressful year, I came up with MATH - WIN. My students didn't even like playing addition or subtraction war with cards! They would either play regular War (if they were well-behaved kids) or physical, whoever wins this next hand gets to punch the other kid, War.
![supermind station supermind station](http://www.bizzibees.co.in/images/pre-primary/premium/PP0342-River-Crossing.jpg)
#Supermind station how to#
At least, that is what happened to me! I had no idea how to reach each student, and when I tried other peoples methods of Guided Math, they failed.
![supermind station supermind station](https://s3.amazonaws.com/cdn.cultureunplugged.com/thumbnails_16_9/lg/905.jpg)
That's right, TEACHER GONE CRAZY Syndrome. The one with the most cards at the end wins! The person who guesses 2 and 6, gets the cards. The children take turns guessing what the possibly factors are. they pick up a 2 and a 6, so they tell the other kids 12). That child will multiply the two cards together and tell the other kids the product (e.g. The first person picks up two cards without letting the other children see what they have. The deck is shuffled and placed in the middle of students. This game is certainly for the older kids, but I suppose it could be adapted for the younger folks too, if you have an advanced thinking class (or a lot of patience!). As they each draw a card, they subtract it from 100. This game teaches basic addition as well as working with benchmark numbers.Įach student has a piece of lined paper with the number 100 at the top (Or any number really, but for the ease of these instructions, let us go with 100). and the closest student wins! If the student goes over than they lose. They turn over cards until they get as close to 25 as they think is possible. They goal is to get as close to 25 as possible by adding up their cards. all you need to do is take out the "Royals" the "Ace" and the "Joker" and you have ready-made flash cards! You can easily play War with no other additions! Sometimes templates for the math games help children to focusĬard games are usually the simplest to work with.Card Decks ($1.00 from any Dollar Store).
![supermind station supermind station](https://cdn.abcotvs.com/dip/images/5833334_010920-kabc-11pm-oc-band-theft-vid.jpg)
The final chapter of this book offers eight prescriptions for the concrete practice of AI and cognitive science in light of the fact that we are superminds. The present book is the third and pivotal volume in Bringsjord's supermind quartet the first two books were What Robots Can and Can't Be and AI and Literary Creativity. Superminds, as explained herein, also have properties no machine, whether above or below the Turing Limit, can have. Superminds are capable of processing information not only at and below the level of Turing machines (standard computers), but above that level (the "Turing Limit"), as information processing devices that have not yet been (and perhaps can never be) built, but have been mathematically specified these devices are known as super-Turing machines or hypercomputers. Superminds are capable of processing information not only at and below the level of Turing machines (standard computers), but above that level (the "Turing Limit"), as information processing devices that have not yet been ( This is the first book-length presentation and defense of a new theory of human and machine cognition, according to which human persons are superminds. This is the first book-length presentation and defense of a new theory of human and machine cognition, according to which human persons are superminds.